Culture

In the 21st century, e-sports are rapidly spreading as attractive cultural content. E-sports have been gradually recognized as official sports since 2018, when it was adopted as a demonstration sport for the 18th Asian Games, also known as Jakarta– Palembang 2018. Korea is one of the most advanced IT country in the world due to the fastest digitalization since the IT industry was promoted in 1998. Now, its e-sports industry has also developed rapidly. Founded In 2001, the Korea e-Sports Association (KeSPA) has systematized athlete management, rules, and competition methods, leading to the popularization of e-sports. Currently, Korea has the largest number of world-class e-sports players and is recognized as home to e-sports. Korea accounts for just 13.1% of the global e-sports industry. However, it has world-class players, so e-sports players in Korea are globally recognized for their e-sports prowess.

An e-sports stadium filled with excitement

An e-sports stadium filled with excitement